NEWS


Fall 2022 Registration Information

Update: We've pushed the registration back one hour, to 4pm this Sunday. 

Fall league is back again and we'll be offering eight different leagues for you to choose to play in.
All of our leagues this fall will be hat leagues with up to one baggage.  

One day a week Leagues**

Sunday - FMP only -  (up 8 teams) - Fields: Demetral / Burr Jones (6/7:30 pm)
Tuesdays - MMP only - (up to 8 teams) - Fields: Demetral / Burr Jones (6/7:30 pm)
Monday - Mixed MMP/FMP - Night Owl (up to 8 teams) - Fields: McGaw (only 8:15 pm start time)
Monday - Mixed MMP/FMP- Early Bird (up to 8 teams) - Fields: McGaw (only 6:30 pm start time)
Tuesday - Mixed MMP/FMP- (up to 8 teams) - Fields: Demetral / Burr Jones (6/7:30 pm)
Thursday - Mixed MMP/FMP- (up to 8 teams) - FieldsDemetral / Burr Jones (6/7:30 pm)

Twice a a week Leagues**

Mon/Wed -  Mixed MMP/FMP (up 8 teams) - Fields: Burr Jones (mon) / Demetral (wed) (6/7:30 pm)
Tues/Thurs -  Mixed MMP/FMP (up 16 teams) - Fields: McGaw (6/7:30 pm)

**all games listed as Demetral/Burr Jones will be east side games. In the event the city does not approve the use of Burr Jones, game location may be changed to Warner and game times may include 7 pm games.

Costs

- One day a week: $35
- Twice a week: $60

Extras

Players in all leagues will receive a long sleeve t-shirt with their team color, midway through the season
- All teams will receive a Great Dane card good for two free pitchers on their game days

Registration Dates

- Sunday, August 21st @ 4pm - Fall league registration is opened
- Sunday, August 28th @ 11:59pm - Fall league registration closes
- Friday, September 2nd - Teams to be finalized by this date
- Monday, September 5th (labor day) - First games of the season for M/W and M leagues

Waitlists

Each league has a limit capacity and once that initial capacity is hit, players will only be able to register to that specific leagues waitlist. If more space becomes available in that league, we will contact players and remove them from the waitlist and allow them to compete their registration. 

Other notes

- MMP who baggage with FMP will get registration priority
- Parents team will be available in T/Th McGaw league
You may sign up for multiple leagues

Questions?
Registration-specific questions: email    mufa.leagues (at gmail)
General league questions: email     mufa.leagues (at gmail)
Youth Ultimate questions: email    mufa.youth     (at gmail)
Any other questions: email    mufa.contact     (at gmail)

 

Quick FAQ

What is a hat league?
Our hat leagues are where players join individually (or with one friend) rather than as a full team. Players rate themselves during registration and after registration closes we form teams based on the player ratings to try and have the most balanced teams possible.
What is baggage?
To "bag" with someone is to associate your registration with someone else's, to make sure you get on the same team. So you can bag with your friend, S/O or whomever you choose, and they will be placed on the same team as you.

 

 

 

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Playoffs - Summer League 2022

This summer we will be trying out a new structure for our playoffs. Traditionally we've done playoffs in groups of 16 teams with an upper and lower single elimination bracket. We ran into two main issues with that structure: It was more likely have high skill disparity from the #1 and #16 seed and there was inconsistent attendence from teams in the lower bracket.

With that said, we here is the structure we'll be using for this summer. 

Upper Bracket

  • Playoffs will be split all teams in groups of 8**
  • The groups of 8 teams will be made up of the rankings on the standings page (e.g. Group 1 = 1-8 | Group 2 = 9-16 | etc...)
  • It'll be an 8 team single elimination bracket
  • Schedule for these games
    • Quarter-Finals:  Wed Aug. 10th / Thurs Aug. 11th 
    • Semi-Finals:  Mon Aug. 15th / Tues Aug. 16th 
    • Finals:  Wed Aug. 17th / Thurs Aug. 18th
      • Note: M/W Group 1 Finals and TR Group 1 Finals will be played at the finals party on August 23rd. Details below.

Consolation bracket

Teams who lose their first game in the upper bracket can opt-in to playing in the consolation bracket. Captains of the teams who lose their first playoff match will have until Midnight on Friday, August 12th to opt-in. There will be an option on the website for teams to choose this. The schedule and brackets will be created on Saturday, August 13th. 

The option to Opt-in function will be listed on the website, soon after scores for the first playoff games in you division have been recorded. 

  • The Consolation Bracket will be split into groups of, up to, 4 teams of similiar skill, of teams who chose to opt-in
  • It'll be a single Elimination bracket 
  • Schedule for these games
    • Semi-Finals:  Mon Aug. 15th / Wed Aug. 16th 
    • Finals:  Wed Aug. 17th / Thurs Aug. 18th

One-day a week teams
Teams which only play one day a week, are eligible to play in playoffs, but they will have to potentially play twice a week. If a one day a week team cannot do this, please inform us ([email protected]) and we will remove you from the upper bracket playoff schedule. 

Finals Party

We will have the Finals party on Tuesday, August 23rd at Warner Park. M/W Group 1 Finals at 6pm, TR Group 1 Finals at 7:30. 

Complimentary food will be provided for summer league participants. Admission is free for guests; a guest food wristband can be purchased for $20.

Soda and water will be provided with food wristbands; attendees will have to supply their own age-appropriate beverages beyond that.



**Note:  If all t/th teams play, then te 65th/66th teams will play each other and then they'll be placed into the Consolation Bracket. 

 

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Spring league 2022 registration announcement

Hello MUFA Participants,

Check out the summer league page for more information!

UPDATE 2022 MAY 26 -
THURSDAY GAMES ARE CANCELLED.

Female-Matching Preference Leagues
Monday/Wednesday Intermediate/Advanced
Tuesday Beginner/Coached
Thursday Recreational

Mixed Leagues
Thursday Advanced Draft
Thursday Recreational

Male-Matching Preference Leagues
Monday/Wednesday
Tuesday
Thursday

Vaccines are required for all adult spring leagues. You can upload your vaccination card with this form:
https://docs.google.com/forms/d/e/1FAIpQLSeKbv-NksJswxzj2aG3MUOSLZ3xSnJGpsuMcVlQcTYjNjijSw/viewform?usp=sf_link.

YOUTH LEAGUES:

SPRING MIDDLE SCHOOL LEAGUE - WEDNESDAYS

 

Call for youth coaches!

MUFA is in search of coaches for a Wednesday night middle school spring league, a summer elementary skills clinic, and summer coaches for our competitive youth club championship teams. In addition, MSCR is hiring for paid coaching opportunities at middle schools around Madison this spring. Please email [email protected] if you are interested or have any questions.


SPRING LEAGUE 2022 OFFERINGS

April 4 - June 5 (Weather and Parks Permitting)

All games start at 6 PM
Typical spring locations include Manchester, Midtown, Stoner Prairie, North Star, and Glacier Hill (still being negotiated).

Registration Opens March 15 at 7 PM
Team Creation will start March 25.

S.W.A.G. includes a disc per player and two Great Dane pitchers per team per game.
Questions can be sent to [email protected]

Players rate themselves 0-7 for athleticism, throws, and experience. Player rating is the sum of these three.

Female Matching Player (FMP) Leagues

Baggage limit is 4 players, aggregate rating total cannot exceed 56.

Mondays and Wednesdays (MW) Intermediate/Advanced - City Wide  $ 40

Tuesdays (Tu) Rec/Beginner Coached - West Side  $ 25

Thursdays (Th) Rec - City Wide  $ 25


Mixed Leagues

Alternating gender ratio (just like summer and fall leagues). MMP's on the waitlist who have baggaged with a FMP will have priority until noon Saturday March 19 if and only if both players have registered and paid. After this time, MMP's will be called off waitlist in order of who registered first. Players will have 24 hours to respond to waitlist invitations.
Thursdays (Th) Advanced Draft - City Wide  $ 25

Must be a rating of 13 or above.  Baggage limit is 2 players.  The ringer rule does not apply to this league.

Thursdays (Th) Rec - City Wide  $ 25

Baggage limit is 2 players.

Open Leagues

Baggage limit is 4 players, aggregate rating total cannot exceed 56. No gender designation for these leagues.
Mondays and Wednesdays (MW) - City Wide  $ 40

Tuesdays (Tu) - East Side  $ 25

Thursdays (Th) - West Side  $ 25


Middle School League

Wednesdays (W) - Stoner Prairie

Registration will open soon for a Wednesday night middle school spring league. Email [email protected] to be notified when registration is open.
 

Call for youth coaches!

MUFA is in search of coaches for a Wednesday night middle school spring league, a summer elementary skills clinic, and summer coaches for our competitive youth club championship teams. In addition, MSCR is hiring for paid coaching opportunities at middle schools around Madison this spring. Please email [email protected] if you are interested or have any questions.
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Winter Goalty Rules

Basic Rules

  • Games are play 4v4 with hockey-style subbing. You must tag hands of the player coming off.
    •  Mixed leagues are 2:2 (FMP:MMP) ratio at all times. Captains cannot override this.
  • Stall count of 5 from anyone on the court. Only one person can count at a time; default to person with the lowest count.
  • Score by passing the disc through the hoop to a teammate in the goal area on the other side of the hoop.
    •  Score 2 points by throwing for a score from the clear box. (If indoor space is large enough to support 2-point throws.)
  • Whenever there is a turnover, the new offensive team must clear the disc in the clear box before attempting to score.
    •  When a team scores, they must also clear the disc again before attempting to score again.
  • The disc can only be thrown one way through the hoop. If it is thrown backwards through the hoop, it is a turnover. (i.e. Possession cannot proceed directly backward through the hoop.)
  • Picks are legal. Players setting picks must be stationary or it is a foul.
  • Offensive players may only be in the goal area for 3 seconds at a time. After 3 seconds, they must leave the goal area before attempting to score. (Clarified below)
  • Defensive players must be within arms length of an offensive player while in the goal area, or they may only remain in the goal area for 3 seconds. (Clarified below)
  • Games will be played as a set of 5 games.

Public Health Rules

  • Proof of complete vaccination cycle (2-shot cycle for Moderna or Pfizer, single J&J shot + 2 weeks for any vaccination schedule) is required for all players. 
  • Masks are required in all indoor spaces and while playing.
    • Masks must be worn over the nose and mouth.
    • If a break is needed to breathe or have a drink, move free from other players during this time.
    • If a mask breaks during play, play must stop while the player subs out. The player may return to play with a new mask. Otherwise, that player will be required to leave the facility.
    • "A face covering must be secured to the head with ties, ear loops, or elastic bands that go behind the head and must fit snuggly but comfortably against the side of the face. Cloth face coverings must be made with two or more layers of breathable fabric that is tightly woven (i.e., fabrics that do not let light pass through when held up to a light source). A face covering does not include bandanas, single layer neck gaiters, face shields, goggles, scarves, ski masks, balaclavas, shirt or sweater collars pulled up over the mouth and nose, or masks with slits, exhalation valves, or punctures."
  • Players who do not comply will be asked to leave and their registration will be revoked. There will not be any refunds for breaking this policy.

Rules Clarifications

USA Goaltimate has an official ruleset on their website, but this league will play with some modifications/clarifications.

  • Games will start with a "jump disc" where two players from opposing teams will work to possess the disc first off of an impartial throw from the goal area.
  • Possession to start subsequent games will be based on the result of the previous game -- the team that lost the previous game will start with possession in the goal area. This possession can be anywhere in the goal area. If there was a tie, you may start with another jump disc.
  • Double-teaming the person with the disc is legal. Any other defenders within (ultimate-related) marking distance of the thrower must also be within (ultimate-related) guarding distance from another offensive player.
    • Anyone without the disc can be guarded by any number of other players.
  • Contested stalls come in on 3 -- meaning you start "stalling 4..." -- so you do not have much time.
  • Goaltending
    • You must count goaltending "tend 1, tend 2, tend 3." Like normal stall counts, time between numbers must be one second or a fast count can be called. 
    • If the defender in the goal space is within arms distance or actively moving to be within arms distance of an opponent, goaltending cannot be counted or called. Active movement is more than a stroll.
    • Count resets if defender establishes position outside of goal/key area. 
    • Violation is called after "tend 3" and not just the T in tend.
    • Upon violation, disc is moved to the top of the key (3 feet in front of the middle of the hoop) and the stall count is reset. 
    • This violation is not a stoppage.
  • Offensive 3-in-the-paint
    • Offensive players may not remain in the goal area for more than 3 seconds before scoring a goal.
    • Defenders must count the violation "goal 1, goal 2, goal 3." Like normal stall counts, time between numbers must be one second or a fast count can be called. 
    • If the offensive player establishes one point of contact outside of the goal space, the count resets. 
    • If the offensive player catches a disc in the goal area after "goal 3" but before resetting the count, the goal does not count (i.e. violation) but play does not stop and the offensive player retains possession of the disc and can continue attempting to score (legally).
    • This violation is not a stoppage.
  • Pull-in goals are legal, under the following conditions:
    • Receiver's first point of contact is in the goal when the disc is caught,
    • Disc is pulled through the hoop to the goal side before a second point of contact is made anywhere else (two planted feet when the disc is caught counts as a single point of contact),
    • Disc does not move from one hand to another while pulling the disc through the hoop.
  • Disc movement backward through the goal is not a turnover. You can pivot the disc through the hoop in either direction.
    • If the disc is pivoted forward through the hoop and released on the goal side for a score attempt, this pass attempt may not result in a goal, though the offense retains possession if the disc was caught.
    • If a receiver's momentum carries them backward through the hoop after catching a goal, this is a goal and a travel. The receiver must establish a pivot on the goal side and retains possession. (Any throw from this position backward through the hoop will result in a turnover.)

Dangerous Play

Players must be in control of their bodies at all times. 

Due to the nature of goaltimate -- being indoor, having a small scoring space, and allowing picks -- contact can happen more often in goaltimate than in ultimate, but it should not result in dangerous play. Contact does not need to occur for a dangerous play call to be made.

If a player makes a dangerous play call, the disc resets to the previous thrower at the same stall count. Dangerous play calls cannot be contested, but they can be retracted.

Captain's Clause

Captains can agree to rule amendments except the gender-matching ratio and mask requirements.

Any other disagreement that isn't clarified here will revert to USA Goaltimate rules.

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